Take-Two Interactive (T2)

Video game and software creator
Last updated:
January 6, 2026
Company details
HQ
New York, NY
HEADCOUNT
10000+
ORG TYPE
Corporate
SECTOR
Technology & Digital
About the company
Take-Two Interactive is a global video game publisher behind major labels including Rockstar Games, 2K, and Zynga. The company develops and publishes console, PC, and mobile games, plus live services and ongoing content for long-running franchises. Take-Two Interactive employs a mix of corporate teams (publishing, data, finance, HR, legal, IT) and studio teams (engineering, art, design, production, QA). Early-career routes sit across both the corporate functions and the studios.
Locations and presence
Take-Two Interactive is headquartered in New York City and operates a wide network of offices and studios across North America, Europe, and Asia-Pacific. Early-career roles are usually tied to a specific studio or city, and some corporate internships state an in-office expectation of four days per week.
Palpable Score
72.8
/ 100
Take-Two Interactive offers meaningful early-career entry points through paid internships and several structured graduate programs inside 2K and Zynga. The company provides solid learning pathways via rotations and core training, and pay transparency is good in a number of US early-career postings. The score is capped by uneven process transparency and limited published outcomes data on conversion and progression.
Pillar 1: Early-career access

Score

16.5
/ 20
  • The company runs a three-month paid Summer Internship Program that includes hands-on exposure and team-based, summer-long projects, with the program positioned as a gateway into permanent roles.
  • Take-Two Interactive supports structured graduate entry through 2K’s 21-month Graduate Programs that begin each July and include core training followed by rotations across studios and publishing teams.
  • The company expands first-role options through Zynga’s early-career tracks, including a Rotational Product Manager Program built around two six-month rotations across different game teams.

Pillar 2: Hiring fairness and transparency

Score

13.3
/ 20
  • The company includes practical expectations in postings, such as internship duration, weekly hours, and on-site requirements, which reduces guesswork for first-time applicants.
  • Take-Two Interactive adds explicit anti-scam warnings in postings, including that recruiting outreach comes from official domains and that the company will not interview over third-party messaging apps or request money.
  • The company has mixed candidate-reported experiences, with multi-stage interviews and occasional task stages showing structure, but also recurring reports of slow follow-up on some roles.

Pillar 3: Learning and support

Score

16.0
/ 20
  • The company frames internships around substantive work and team projects rather than observation-only placements, which helps juniors leave with concrete outputs.
  • Take-Two Interactive’s 2K graduate programs start with a dedicated core training period that includes instructor-led projects, tool-focused learning, and explicit soft-skill development before studio rotations.
  • The company’s Zynga early-career programs describe on-the-job coaching plus access to learning programs and company sessions, which is practical day-to-day support for new grads.

Pillar 4: Pay fairness and stability

Score

15.0
/ 20
  • The company posts hourly pay ranges for some New York internships, including roles listed at $30 per hour, and notes that total rewards can include bonus, equity, and benefits depending on the role.
  • Take-Two Interactive’s 2K Technical Art Graduate Program in California lists a base salary range of $71,400 to $105,660 and spells out benefits including healthcare, paid time off, parental leave, and employee stock purchase participation.
  • The company does not provide the same pay-range clarity across all locations and labels, with some graduate postings using “competitive salary” language without numbers, which can disadvantage candidates outside US transparency zones.

Pillar 5: Early-career outcomes

Score

12.0
/ 20
  • The company links early-career hiring to longer-term opportunity by describing the internship program as a feeder into permanent roles and by encouraging prior interns to apply for open roles as graduation approaches in Zynga’s early-career FAQs.
  • Take-Two Interactive receives mixed early-career outcome signals in public reviews, with frequent praise for brand-name projects and learning-by-doing alongside recurring concerns about workload intensity and uneven team support.
  • The company shows some intern-to-full-time and graduate-program-to-permanent moves across multiple LinkedIn profile patterns within 2K and Zynga, but Take-Two Interactive does not publish consistent metrics such as conversion rates, early-tenure retention, or typical time-to-promotion.

Clear filters
Results
matched jobs
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
👀🔜 No results found — but we’re listening.
Send us a message about what you're looking for at john@bepalpable.com