Electronic Arts

Interactive entertainment and video game publisher
Last updated:
January 4, 2026
Company details
HQ
Redwood City, CA
HEADCOUNT
10000+
ORG TYPE
Corporate
SECTOR
Technology & Digital
About the company
Electronic Arts makes and publishes video games, content, and live services across console, PC, and mobile. Electronic Arts is best known for major sports franchises, large studio titles, and long-running series like The Sims, alongside always-on live service ecosystems. The company sells both full games and ongoing digital services, including extra content and subscriptions. Electronic Arts operates globally, with a large share of the workforce outside the United States.
Locations and presence
Electronic Arts makes and publishes video games, content, and live services across console, PC, and mobile. Electronic Arts is best known for major sports franchises, large studio titles, and long-running series like The Sims, alongside always-on live service ecosystems. The company sells both full games and ongoing digital services, including extra content and subscriptions. Electronic Arts operates globally, with a large share of the workforce outside the United States.
Palpable Score
73.0
/ 100
Electronic Arts is a strong early-career option if you want a brand-name employer with multiple entry points, because Electronic Arts hires interns across functions and runs longer structured rotations in areas like finance and people teams. The score is pulled down by mixed process predictability and stability signals, with candidate reports of variable interview load and public evidence of restructuring and layoffs that can affect early-career continuity.
Pillar 1: Early-career access

Score

17.2
/ 20
  • The company posts recurring 12-week paid internships and frames them as a consistent “Emerging Talent” route, including bringing interns together on-site for orientation week in some intakes.
  • Electronic Arts has run longer, clearly-defined graduate pathways, including a 27-month People Experience graduate rotational track tied directly to an internship as a launchpad.
  • The company has also offered a fixed 30-month Finance Development rotational program aimed at recent graduates and final-year students, with planned rotations across different finance teams.
Pillar 2: Hiring fairness and transparency

Score

13.4
/ 20
  • The company includes explicit equal opportunity and accommodations language in internship and early-career postings, which sets a baseline for accessibility and fair consideration.
  • Electronic Arts publishes pay transparency language in US postings (market pay zones, factors used to set pay, and benefits summaries), which reduces “mystery compensation” during hiring.
  • The company has many candidate-reported interview experiences describing multi-stage pipelines that vary by team, including cases where early-career candidates face several panels plus an assignment, which makes the process feel inconsistent.
Pillar 3: Learning and support

Score

16.6
/ 20
  • The company’s internship postings describe real delivery work (stand-ups, technical projects, and feature work) and also include a formal orientation week for some internship cohorts.
  • Electronic Arts has program-specific mentoring built into at least one early-career rotation, pairing participants with a finance “buddy” who meets regularly and creates exposure to finance leadership through projects and presentations.
  • The company’s annual filing describes structured technical onboarding and job-specific training, plus broader professional growth resources and skills learning to support development beyond the first few weeks.
Pillar 4: Pay fairness and stability

Score

13.8
/ 20
  • The company publishes hourly pay ranges for internships across multiple US states, with examples like California ranges shown directly in postings rather than left to negotiation.
  • Electronic Arts attaches concrete benefits to early-career postings, including sick time, paid company holidays, medical insurance, and 401(k) access for US interns.
  • The company has public restructuring and layoff activity in recent years, which adds risk for early-career stability even when posted pay and benefits look solid.
Pillar 5: Early-career outcomes

Score

12.0
/ 20
  • The company links internships to a clear next step in at least one function, explicitly describing a “post-internship opportunity” into a full-time 27-month graduate rotational program for People Experience roles.
  • Electronic Arts has early-career sentiment signals showing interns often rate compensation and benefits well, but Electronic Arts does not publish hard outcome metrics like intern conversion rates, time-to-promotion bands, or early-career retention.
  • The company’s recent restructuring and widely reported layoffs create uncertainty about team continuity and internal mobility timing for new starters, especially in studio environments where projects can be cancelled or reshaped.
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