📍
Shanghai, China

Generative AI Engineer Intern, Games - 2025

Internship
Technology & Digital
Science
Posted:
December 29, 2025

Nvidia

GPUs and accelerated computing company
76.6
Palpable Score
Apply >view company >

We are looking for a Generative AI Intern Engineer to join the NVIDIA Developer Technology group (Devtech) and work with a team of experienced engineers on innovative uses of AI for games and content creation. The Devtech team works with NVIDIA researchers and leading game developers to bring cutting edge AI research from across NVIDIA and the industry to gamers and 3D professionals in high performance packages such as real-time inferenced graphics, physics and animations.

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What you’ll be doing:

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What we need to see:

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Ways to stand out from the crowd:

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NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most brilliant and talented people on the planet working for us. If you're creative and ambitious, we want to hear from you!

About the company

Nvidia

Company overview
NVIDIA designs GPUs and full-stack accelerated computing platforms used in gaming, professional visualisation, AI, and data centres. NVIDIA also builds networking and systems products for large-scale computing, plus software platforms such as CUDA and AI libraries that developers use to train and run models. NVIDIA sells to cloud providers, enterprises, researchers, and OEM partners, alongside a large consumer gaming ecosystem. NVIDIA is headquartered in Santa Clara, California and operates globally.

Locations and presence

NVIDIA’s corporate headquarters is in Santa Clara, California, and NVIDIA operates across dozens of countries (38 countries reported for fiscal year 2025). NVIDIA reports a “flexible work environment” with work-from-home under certain conditions, with day-to-day expectations varying by team and role.

Palpable Score

76.6
/ 100
NVIDIA is a strong early-career option because NVIDIA runs a clear set of student and new-grad pathways, and NVIDIA positions internships as the main pipeline into early-career hiring. The main friction point is hiring consistency: NVIDIA publishes an applicant-facing process, but public interview reports still include ghosting and uneven closure. Pay and intern experience signals are strong, while long-run early-career outcomes are not published as metrics candidates can easily compare.
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