Rockstar Games

Video game development and publishing
Last updated:
February 2, 2026
Company details
HQ
HEADCOUNT
3000-9999
ORG TYPE
Corporate
SECTOR
Media & Comms
About the company
Rockstar Games is a video game publisher best known for the Grand Theft Auto and Red Dead Redemption franchises. Rockstar Games operates as a subsidiary of Take-Two Interactive and runs development through a network of studios across multiple countries. Recent public news includes studio expansion via acquisition in Australia. Rockstar Games recruits across game development, publishing, online services, analytics, and corporate support functions.
Locations and presence
Rockstar Games is headquartered in New York City, with studios in North America, the UK, Europe, and India. Public studio listings also show a distributed multi-studio setup (for example Rockstar North, Rockstar San Diego, and Rockstar India) supporting global production.
Palpable Score
60.2
/ 100
Rockstar Games has credible early-career access mainly through paid university internships and a small number of “Associate” roles, but the entry-level surface area looks limited compared with the overall hiring footprint. Scores are capped by thin public detail on junior onboarding and progression, plus mixed candidate experience feedback about interview consistency.
Pillar 1: Early-career access

Score

13.4
/ 20
  • The company has run a university internship program open to undergraduate, graduate, and post-grad students across multiple departments (including Analytics, Code, UI/UX, and Writing).
  • Rockstar Games has posted paid, time-bounded summer internships (for example a 10-week Data Analytics or Data Science internship in New York with full-time weekly hours stated).
  • The company’s visible entry-level full-time roles exist but appear less common than mid-to-senior openings, with examples skewing toward “Associate” and coordinator-style titles rather than broad new-grad pipelines.
Pillar 2: Hiring fairness and transparency

Score

10.9
/ 20
  • The company has an interview process that typically includes recruiter screening followed by technical or role-specific assessments for many roles, based on candidate reports.
  • Rockstar Games has a mixed interview sentiment profile on public review platforms, with a minority rating the experience as positive and candidates frequently mentioning multi-stage loops.
  • The company does not publish a clear, candidate-facing “how we hire” explainer on the main careers site pages that are publicly readable, so early-career applicants often rely on third-party expectations.
Pillar 3: Learning and support

Score

11.8
/ 20
  • The company’s internship roles are framed as real project work in active departments (for example analytics roles supporting game insights), which is a strong learning setup when paired with good supervision.
  • Rockstar Games has limited public detail on structured onboarding, mentoring, or early-career training outside internship postings, so support quality is hard to verify from first-party materials.
  • The company hires at scale across many studios, but role pages and public careers content do not consistently spell out coaching routines like pairing, 1:1 cadence, or ramp plans for junior hires.
Pillar 4: Pay fairness and stability

Score

12.6
/ 20
  • The company states that successful candidates receive competitive compensation plus a comprehensive benefits package for eligible employees.
  • Rockstar Games has publicly visible salary examples through third-party listings (for example a Copy Editor role showing a posted annual range), but this is not consistent enough across roles to count as reliable transparency.
  • The company has strong benefits sentiment in aggregated benefits pages, but without consistent first-party salary ranges, early-career candidates still have to do more guesswork than at range-forward employers.
Pillar 5: Early-career outcomes

Score

11.5
/ 20
  • The company has employee review aggregates showing a majority “recommend to a friend” rate and mid-to-high ratings for work-life balance and career opportunities, which is a reasonable baseline signal.
  • Rockstar Games has recent public reporting around workplace disputes and alleged union-related firings, which adds uncertainty about employee relations for junior staff depending on studio and team.
  • The company does not publish early-career outcomes like internship conversion rates, promotion timelines for Associate roles, or retention by tenure band, which limits confidence in progression outcomes.
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