What You'll Do
Weโre looking for a Tools Programmer Intern to work on tools and engine components for authoring and rendering terrains within Unreal Engine. This involves working with the current Landscape system and Water tools, supporting internal teams, and licensees, as well as changing existing or developing new features to raise the bar for the terrain capabilities within Unreal Engine. The ideal candidate is self-motivated, has good communication skills, and the abilities and perseverance to analyze and resolve complex problems.
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In this role, you will
- Resolve bugs and workflow issues for our internal teams and licensees
- Work closely with the Terrain team members to modify existing and add new features
- Debug and test performance critical code on different platforms
- Have independence in making and owning implementation decisions
- Be part of an experienced distributed team
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What we're looking for
- Strong C++ skills
- Experience in collaborating with other developers
- Demonstrated ability in working on graphics tools, e.g. mesh and texture processing
- Someone who is pragmatic, professional, and has a positive attitude
- Prior experience with Unreal Engine is a plus, but not required
- Fluent written and verbal communication skills in English
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