Responsibilities:
- Become a part of the Tech Art team, learn the workflows used at DICE and how to work in a production environment.
- Try out different areas within Tech Art Runtime to get a better idea of what you would like to do in the future.
- Ask for feedback, talk with the team, and ask questions!
Skills:
- Some Experience with shader creation and photorealistic rendering.
- Exposure to 3D Art and experience with industry-standard software packages such as Maya/Max/Blender and Substance.
- Exposure to with scripting and tool building (Python, C#, JS, UE Blueprints) as well as procedural content workflows.
- An interest in rendering techniques and real-time budgets, and how they can affect art creation.
- An analytical and critical mindset, being excited by challenges and being able to adapt to new technologies and tasks.
- Good collaboration and communication skills. For instance examples of situations where you have had to actively seek out and act on feedback on your work.
Eligibility:
- You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, (e.g. LiA)
- You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support
- You are available to commence a full-time 6 month placement in January 2026.
Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English, explaining why you would like to join EA for this internship position.