Responsibilities:
- Working under a Lead sound designer, you will work within a small and well defined area of a project's sound design.
- You will create content in line with existing designs and audio direction and implement this into the game using the Frostbite game engine.
- Through playtesting and feedback sessions you will refine the content and its supporting logic to ensure it is fit for purpose and improve quality.
- As a part of the Audio team, you will provide and respond to Audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix.
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Skills:
- Experience of designing sounds for interactive or linear media.
- Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, ย Sound Forge, Waves, IzoTope RX.
- Desire to develop your game audio production, implementation, and engineering skills.
- Outstanding "critical listening" skills.
- Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential.
- Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.
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Eligibility:
- You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, (e.g. LiA)
- You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support
- You are available to commence a full-time 6 month placement in January 2026.
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Help us make play happen. Apply now with an up-to-date CV and show-reel (sound design skills in linear or interactive media) in English, explaining why you would like to join EA for this internship position.
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