
โDesign and prototype user interfaces and interaction flows for gameplay, live services, and navigation.
Collaborate with senior designers, product managers, engineers, and artists to ensure high-quality, player-centric design solutions.
Translate design goals into wireframes, user flows, high-fidelity mockups, and animated prototypes.
Maintain and evolve design systems consistent with the gameโs visual
identity.
Advocate for usability, accessibility, and readability in a fast-paced, iterative development environment.
Integrate feedback from internal playtests, user research, and stakeholders to refine and polish designs.
Research UI/UX trends in gaming and sports media and present new ideas..
Work closely with engineers to ensure implementation fidelity and performance.
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โ 3-5 years of UX/UI or product design experience on shipped games or interactive products.
Strong visual design and interaction design skills, with attention to detail and a deep understanding of player needs.
Proficiency with industry-standard design tools (e.g., Figma, Adobe Creative Suite, After Effects, Principle).
Ability to contribute to collaborative brainstorming, rapid prototyping, and iteration based on team and user feedback.
Strong communication and collaboration skillsโopen to feedback, able to clearly articulate design intent and rationale.
A portfolio showcasing UX/UI work, ideally including game-related or sports-related examples.
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Experience in sports gaming or understanding of sports UI flows.
Bachelorโs degree in Design, HCI, Game Design, or equivalent experience.
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โPassion for footballโwhether you play, watch, or just love designing for fans of the game.
Experience working on live-service titles or large-scale game systems with multiple player modes.
Familiarity with console game UI constraints and optimization. You will report to UX Lead and Product Team Lead.
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