
This artist role is the core production artist in the team. Youโll work with frequent direction from senior artists and lead; Demonstrate mastery of craft in several specific areas; Create assets to benchmark quality; Handle mid-complexity tasks; influential at individual task and co-worker level. You will report and work under the guidance of the character project lead and senior artists.
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* Product benchmark assets following provided art direction.
* Contribute documentation of the visual quality, workflow, tools and tips.
* Deliver feedback to external teams to maintain art style understanding and quality for the Project.
* Ramp up new artists on the team.
* Work on internal finishing and integration after receiving the files from external team.
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* 3+ yearsโ experience in AAA game production as an Environment Artist.
* We expect solid understanding of building structure, hard surface modeling, organic sculpting, vegetation creation and texture.
* Good understanding of shape language, silhouette, color theory
* Adapt to any project modeling style with mentoring from senior staff.
* Good knowledge in real-time world assets creation workflows. We expect you have a strong curiosity and desire to explore the new tools/workflows in the industry.
* Basic understanding of Engines and Shaders.
* Collaborate with others. Polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with TA team.
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Plus - Support external art/tech review. Deliver feedback to external teams to maintain art style understanding and quality for the Project under the guidance of senior artist or lead.
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