Description
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We're seeking a motivated software engineer who is eager to learn systems programming and wants to work on compositing infrastructure. You'll work closely with experienced engineers who will mentor you as you contribute to the core systems that manage how graphics are displayed across all Apple devices. This is a great opportunity to build broad expertise in low-level systems programming while working on technology that impacts billions of devices.You'll join the UI Compositing team and gain exposure to diverse technical challenges across compositing infrastructure. You'll learn how systems coordinate hardware (displays, GPUs, processors) to deliver smooth visual experiences. You'll work on performance optimization, system features, input handling, and critical platform code. With guidance from senior engineers, you'll work on real features, fix bugs, and gain hands-on experience across different areas of compositing. Over time, you'll collaborate with GPU driver teams, Display teams, and Metal framework engineers to understand how all the pieces fit together.Our team values versatility, deep technical expertise, and a proactive approach to problem-solving. We work in complex Unix-based codebases where autonomy, strong debugging skills, and the willingness to dive deep into intricate system-level code are essential. You'll develop the ability to work across different technical areasβa valuable skill for your career growth.
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Responsibilities
- Contribute to core compositing infrastructure across different areas of the team
- Work on performance optimization including frame scheduling and display coordination
- Help implement system features across Apple platforms
- Learn about input handling and event processing systems
- Help maintain and improve critical platform code
- Debug compositing issues with support from senior engineers
- Learn to work with codebases across different Apple platforms
- Gain exposure to advanced display technologies and hardware capabilities
- Collaborate with and learn from GPU driver teams, Display teams, and Metal framework engineers
- Develop skills navigating large, complex codebases across different technical domains
- Write clear, well-documented code and participate in team code reviews
- Build your expertise in compositing, systems programming, and hardware coordination
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Minimum Qualifications
- Bachelor's or Master's degree in Computer Science or related field, or equivalent practical experience
- Solid understanding of computer science fundamentals: data structures, algorithms, and operating systems concepts
- Ability to write code in at least one lower-level language like C, C++, or similar (from coursework or projects)
- Comfortable working in Unix/Linux environments and using command-line tools
- Some experience with debugging (even from school projects or internships)
- Enthusiasm for learning complex systems and new technologies
- Good problem-solving skills and attention to detail
- Willingness to learn and improve through mentorship and code reviews
- Collaborative mindset and ability to work well with others
- Adaptability and interest in working across different technical areas
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Preferred Qualifications
- Hands-on experience with C, C++, or Objective-C (from internships, projects, or coursework)
- Exposure to concepts like memory management, threading, or concurrency
- Basic understanding of graphics systems, display technologies, or hardware-software interaction
- Experience using profiling or debugging tools
- Coursework or projects involving operating systems, compilers, or low-level programming
- Familiarity with debuggers like lldb or gdb, or profiling tools like Instruments
- Experience developing on macOS, iOS, or other Apple platforms
- Personal or academic projects that involved systems programming
- Curiosity about how hardware and software work together
- Interest in performance optimization or system-level programming
- Track record of learning new technical concepts quickly
- Willingness to work across different technical areas and problem domains
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