
- Support the development of 3D model and scene generative AI systems, gaining hands-on experience in advanced 3D geometry, texturing, and scene construction techniques.
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- Contribute to project discussions, offering innovative ideas for 3D model and scene generation enhancements.
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- Collaborate closely with senior specialists to ensure high-quality game integration of 3D models and scenes.
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- Participate in research and development tasks to explore new frontiers in 3D model and scene generation.
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- Enrolled as a PhD student in Computer Vision, Computer Graphics, Mathmatics, Game Design, Digital Arts or related fields.
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- Basic understanding of 3D modeling, texturing, and scene construction.
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- Good communication and teamwork skills, with a strong inclination for collaborative project engagement.
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- Strong research ability with publications in top computer vision and graphics conferences and journals (such as CVPR, ICCV, ECCV, SIGGRAPH, SIGGRAPH Asia, NIPS, ICML, PAMI, IJCV, TOG, TVCG, etc.).
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- Experience with any 3D modeling or scene construction software.
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- Demonstrated passion for game development and digital arts.
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- Creative and open-minded approach to innovative and experimental projects.
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- Candidates who can intern for 6 months and above.
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