
- Support the development of 3D model and scene generative AI systems, gaining hands-on experience in advanced 3D geometry, texturing, and scene construction techniques.
- Contribute to project discussions, offering innovative ideas for 3D model and scene generation enhancements.
- Collaborate closely with senior specialists to ensure high-quality game integration of 3D models and scenes.
- Participate in research and development tasks to explore new frontiers in 3D model and scene generation.
- Enrolled as a PhD student in Computer Vision, Computer Graphics, Mathmatics, Game Design, Digital Arts or related fields.
- Basic understanding of 3D modeling, texturing, and scene construction.
- Good communication and teamwork skills, with a strong inclination for collaborative project engagement.
- Strong research ability with publications in top computer vision and graphics conferences and journals (such as CVPR, ICCV, ECCV, SIGGRAPH, SIGGRAPH Asia, NIPS, ICML, PAMI, IJCV, TOG, TVCG, etc.).
- Experience with any 3D modeling or scene construction software.
- Demonstrated passion for game development and digital arts.
- Creative and open-minded approach to innovative and experimental projects.
- Candidates who can intern for 6 months and above.