📍
Santa Clara, CA

Systems Software Engineer - Tegra

2 years experience
Technology & Digital
Software engineering
124,000 USD - 195,500 USD for Level 2 , 152,000 USD - 241,500 USD for Level 3
Posted:
January 26, 2026

Nvidia

GPUs and accelerated computing company
76.6
Palpable Score
Apply >view company >

We are now hiring a System Software Engineer to join the NVIDIA's System Software group focusing on Tegra Diagnostics. You will join a dynamic crew that builds and maintains software for complex heterogeneous computing systems that power sophisticated server/auto/embedded products used in ground breaking of diverse AI, HPC, and accelerated computing workloads. We have some of the best engineers in the world conceptualizing and taking these products to the finish line and these outstanding engineering teams are rapidly growing. If you're a creative software engineer with a real passion for developing products with new technology, we want to hear from you.

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What you’ll be doing:

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About the company

Nvidia

Company overview
NVIDIA designs GPUs and full-stack accelerated computing platforms used in gaming, professional visualisation, AI, and data centres. NVIDIA also builds networking and systems products for large-scale computing, plus software platforms such as CUDA and AI libraries that developers use to train and run models. NVIDIA sells to cloud providers, enterprises, researchers, and OEM partners, alongside a large consumer gaming ecosystem. NVIDIA is headquartered in Santa Clara, California and operates globally.

Locations and presence

NVIDIA’s corporate headquarters is in Santa Clara, California, and NVIDIA operates across dozens of countries (38 countries reported for fiscal year 2025). NVIDIA reports a “flexible work environment” with work-from-home under certain conditions, with day-to-day expectations varying by team and role.

Palpable Score

76.6
/ 100
NVIDIA is a strong early-career option because NVIDIA runs a clear set of student and new-grad pathways, and NVIDIA positions internships as the main pipeline into early-career hiring. The main friction point is hiring consistency: NVIDIA publishes an applicant-facing process, but public interview reports still include ghosting and uneven closure. Pay and intern experience signals are strong, while long-run early-career outcomes are not published as metrics candidates can easily compare.
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